Broken Pleasures

This project was made as part of the 2022 Global Game Jam whose theme was "Duality". The idea was to make a game where the separates good products from bad products.

Overview

Role Sound Designer
Duration 48 hours
Tools Unity, FMOD
Type Game Jam Project

Design Goal

This project was made as part of the 2022 Global Game Jam whose theme was "Duality". The idea was to make a game where the separates good products from bad products.

Core Mechanics

Design Challenges

The main challenges were coming up with an original concept for the theme and building a game in 48 hours.

Solutions & Decisions

Every person was given a main role but provided assistance in other roles when necessary.

Results & Learnings

Media

Broken Plaesures